Igor Pasichniy
1. Principal Multiplayer Level Designer
FragLab April 2017– Present
2. Lead Multiplayer Level Designer
Crytek January
2015 – April 2017
3. Senior Multiplayer Level Designer
Crytek April 2014 –
January 2015
Project:
Warface
4. Multiplayer level designer
Crytek April 2010 –
April 2014
Project: Warface
5. Multiplayer Level designer and environment
artist
GSC Game
World
October 2007 – November 2009
Project: S.T.A.L.K.E.R. Call of Pripyat and
S.T.A.L.K.E.R Clear Sky
6. Level designer and 3d artist
UDC-games
April 2005 – October 2007
Project:
Heart of Eternity
Education:
National
Technical University of Ukraine 'Kyiv Polytechnic Institute'
Bachelor's
degree, Computer and Information Sciences and Support Services
2000 – 2006
Summary:
·
Manage
multiplayer level design team;
·
Create
multiplayer levels from a concept to a final iteration in cooperation with all
departments;
·
Prototype
new multiplayer game mods;
·
Search
and implement ideas to optimize and improve level production pipeline;
·
Help
other departments to solve issues and dependencies connected with multiplayer
levels during all production stages;
·
Support
levels after they were launched.
Software, Technologies, etc:
CryEngine,
Maya, UVLayout, Photoshop, 3ds max, MS Office, MS Visio, Jira.
Hobby:
Workout, reading books, playing computer
games.