Pasichniy Igor

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  • About me
    • Resume and Contacts

Resume and Contacts

Igor Pasichniy






Ukraine, Kiev
hiver3d@gmail.com
skype: hiver3d       


Experience:


1. Principal Multiplayer Level Designer
FragLab April 2017– Present 

2. Lead Multiplayer Level Designer
Crytek January 2015 – April 2017

3. Senior Multiplayer Level Designer
Crytek April 2014 – January 2015
Project: Warface

4. Multiplayer level designer
Crytek April 2010 – April 2014
Project: Warface

5. Multiplayer Level designer and environment artist
GSC Game World
October 2007 – November 2009
Project:  S.T.A.L.K.E.R. Call of Pripyat and S.T.A.L.K.E.R Clear Sky

6. Level designer and 3d artist
UDC-games
April 2005 – October 2007
Project: Heart of Eternity

            Education:

National Technical University of Ukraine 'Kyiv Polytechnic Institute'
Bachelor's degree, Computer and Information Sciences and Support Services
2000 – 2006

            Summary:

·         Manage multiplayer level design team;
·         Create multiplayer levels from a concept to a final iteration in cooperation with all departments;
·         Prototype new multiplayer game mods;
·         Search and implement ideas to optimize and improve level production pipeline;
·         Help other departments to solve issues and dependencies connected with multiplayer levels during all production stages;
·         Support levels after they were launched.

            Software, Technologies, etc:

CryEngine, Maya, UVLayout, Photoshop, 3ds max, MS Office, MS Visio, Jira.
            

            Hobby:

    Workout, reading books, playing computer games.

Publications:

Systematization in level design DTF.RU December2006

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