Pasichniy Igor

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  • WARFACE
    • Blitz maps
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    • Free for all maps
    • Plant the bomb maps
    • Capture the flag maps
    • Storm maps
    • Destruction maps
    • Domination maps
  • S.T.A.L.K.E.R.
    • PVP maps
    • Environment Art page 1
    • Environment Art page 2
    • Environment Art page 3
    • Environment Art page 4
  • Heart of Eternity
    • Level design
  • Misc
    • Poser content
  • Sketches
    • Mimesis project and other
  • About me
    • Resume and Contacts

Heart of Eternity

    April 2005 – October 2007      
   Third person RPG with big open world. It is my first project in game development industry. Unfortunately this game is enough complicated for such small team. But nevertheless after long period of development sometimes supported only on enthusiasm the project is released. Thank you guys for that great experience. I proud of being a part of such creative and painstaking work team.
  Duties and responsibilities:
    1. 3d props modeling;
    2. level design and level beautification;
    3. level optimization and script;
    4. fix visual bugs connected with environment art and level.
          Some examples  for Heart of Eternity.


























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