Heart of Eternity
April 2005 – October
2007
Third person RPG with big
open world. It is my first project in game development industry.
Unfortunately this game is enough complicated for such small team.
But nevertheless after long period of development sometimes supported
only on enthusiasm the project is released. Thank you guys for that
great experience. I proud of being a part of such creative and
painstaking work team.
Duties and
responsibilities:
- 3d props modeling;
- level design and level beautification;
- level optimization and script;
- fix visual bugs connected with environment art and level.
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